CP5604 - Advanced Game Design
[Offered in odd-numbered years in JCU Singapore. ]
Credit points: | 03 |
Year: | 2019 |
Student Contribution Band: | Band 2 |
Administered by: |
Advanced Game Design links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games (e.g. mechanics, ludology, narratology) along with player centred design methods and processes and skills in designing for game development environments.
Learning Outcomes
- to demonstrate effective communication, documentation and testing of designs;
- to understand the underlying principles of games design, rules and play;
- to understand how games function to create play experiences anbd social interactions;
- to effectively design rules, play mechanics, balance games and integrate different modalities.
Assumed Knowledge: | Knowledge of at least one programming language and some knowledge of multimedia packages. |
Inadmissible Subject Combinations: | CP2020 CP2430 CP2412 |
Availabilities | |
, Study Period 2 | |
Census Date 29-Aug-2019 | |
Contact hours: |
|
Assessment: | end of semester exam (30%); design prototype and presentation (40%); assignments (30%). |
JCU Singapore, , Study Period 51 | |
Census Date 11-Apr-2019 | |
Contact hours: |
|
Assessment: | end of semester exam (30%); design prototype and presentation (40%); assignments (30%). |
JCU Singapore, , Study Period 53 | |
Census Date 05-Dec-2019 | |
Contact hours: |
|
Assessment: | end of semester exam (30%); design prototype and presentation (40%); assignments (30%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.