CP3408 - Game Engine and Simulation
Credit points: | 03 |
Year: | 2019 |
Student Contribution Band: | Band 2 |
Administered by: |
In this subject students gain applied knowledge in areas including artificial intelligence, intelligent agent simulation, system analysis and interactive software design. The skills developed and technologies used to further this knowledge include the design of game and simulation, intelligent agents required for the creation of game and simulation, and game and simulation programming methods and techniques.
Learning Outcomes
- examine the process of designing, implementing and producing games using a game engine;
- design, program and test computer simulations or game programs using a variety of modern tools and technologies;
- apply modelling concepts related to game and simulation development;
- develop programming knowledge and skills with contemporary programming languages related to game engine;
- demonstrate applied artificial intelligence and agent knowledge in game simulation design.
Prerequisites: | (CP1404 OR CP1804) AND 18 CP OF CP SUBJECTS |
Inadmissible Subject Combinations: | CP3311 |
Availabilities | |
, Study Period 1 | |
Census Date 28-Mar-2019 | |
Contact hours: |
|
Assessment: | game prototype presentation (60%); workshop presentation (20%); mid-term test (20%). |
JCU Singapore, , Study Period 52 | |
Census Date 08-Aug-2019 | |
Contact hours: |
|
Assessment: | game prototype presentation (60%); workshop participation (20%); mid-term test (20%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.