James Cook University Subject Handbook - 2019

CP3408 - Game Engine and Simulation

Credit points: 03
Year: 2019
Student Contribution Band: Band 2
Administered by:

In this subject students gain applied knowledge in areas including artificial intelligence, intelligent agent simulation, system analysis and interactive software design. The skills developed and technologies used to further this knowledge include the design of game and simulation, intelligent agents required for the creation of game and simulation, and game and simulation programming methods and techniques.

Learning Outcomes

Prerequisites:(CP1404 OR CP1804) AND 18 CP OF CP SUBJECTS
Inadmissible
Subject
Combinations:
CP3311

Availabilities

, Study Period 1
Census Date 28-Mar-2019
Contact hours:
  • 0 hours
    Assessment:game prototype presentation (60%); workshop presentation (20%); mid-term test (20%).

    JCU Singapore, , Study Period 52
    Census Date 08-Aug-2019
    Contact hours:
    • 49 hours - Combined Lectures; Tutorials/Workshops/ Practicals; Lecturer directed activities
      Assessment:game prototype presentation (60%); workshop participation (20%); mid-term test (20%).

      Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.