James Cook University Subject Handbook - 2018

CP3408 - Game Engine and Simulation

Credit points: 03
Year: 2018
Student Contribution Band: Band 2
Administered by: College of Business, Law & Governance

In this subject students gain applied knowledge in areas including artificial intelligence, intelligent agent simulation, system analysis and interactive software design. The skills developed and technologies used to further this knowledge include the design of game and simulation, intelligent agents required for the creation of game and simulation, and game and simulation programming methods and techniques.

Learning Outcomes

Prerequisites:CP1404 AND 18 CP OF CP SUBJECTS
Inadmissible
Subject
Combinations:
CP3311

Availabilities

External, Study Period 1
Census Date 22-Mar-2018
Coordinator: Assoc. Professor Roberto Dillon
Contact hours:
  • 0 hours
    Assessment:game prototype presentation (60%); workshop presentation (20%); mid-term test (20%).

    JCU Singapore, Internal, Study Period 51
    Census Date 05-Apr-2018
    Coordinator: Assoc. Professor Roberto Dillon
    Contact hours:
    • 49 hours - Combined Lectures; Tutorials/Workshops/ Practicals; Lecturer directed activities
      Assessment:game prototype presentation (60%); workshop participation (20%); mid-term test (20%).

      JCU Singapore, Internal, Study Period 53
      Census Date 29-Nov-2018
      Coordinator: Assoc. Professor Roberto Dillon
      Contact hours:
      • 49 hours - Combined Lectures; Tutorials/Workshops/ Practicals; Lecturer directed activities
        Assessment:game prototype presentation (60%); workshop participation (20%); mid-term test (20%).

        Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.