James Cook University Subject Handbook - 2017

CP3408 - Game Engine and Simulation

Credit points: 03
Year: 2017
Student Contribution Band: Band 2
Administered by: College of Business, Law & Governance

In this subject students gain applied knowledge in areas including artificial intelligence, intelligent agent simulation, system analysis and interactive software design. The skills developed and technologies used to further this knowledge include the design of game and simulation, intelligent agents required for the creation of game and simulation, and game and simulation programming methods and techniques.

Learning Outcomes

Prerequisites:CP1404 AND 18 CP OF CP SUBJECTS
Inadmissible
Subject
Combinations:
CP3311

Availabilities

External, Study Period 1
Census Date 23-Mar-2017
Coordinator: Assoc. Professor Roberto Dillon
Contact hours:
  • 0 hours
    Assessment:assignments (30%); workshop assessment items (20%); presentation (20%); project part 1 - individual (30%).

    JCU Singapore, Internal, Study Period 52
    Census Date 10-Aug-2017
    Coordinator: Assoc. Professor Roberto Dillon
    Contact hours:
    • 13 hours lectures
    • 36 hours practicals
      Assessment:assignments (30%); workshop assessment items (20%); presentation (20%); project part 1 - individual (30%).

      Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.