CP3311 - Simulation
Credit points: | 03 |
Year: | 2017 |
Student Contribution Band: | Band 2 |
Administered by: | College of Business, Law & Governance |
The aims of this subject are to gain understanding of the major technologies and skills involved in the design of games and simulations, study intelligent agent related skills required for the creation of games and simulations, and study game and simulation programming methods and techniques. Topics covered include intelligent agents, game engines, testing and troubleshooting, system analysis, interactive software design and development, and artificial intelligence.
Learning Outcomes
- Develop programming knowledge and skills with contemporary programming languages related to game engines;
- Understand the process of designing, implementing and producing a game using a game engine;
- Be able to design, program and test computer simulations or game programs using a variety of current tools and technologies;
- Apply modelling concepts related to game and simulation development.
Prerequisites: | 18 CREDIT POINTS OF CP SUBJECTS |
Inadmissible Subject Combinations: | CP2046 CP3408 |
Availabilities | |
Townsville, Internal, Study Period 1 | |
Census Date 23-Mar-2017 | |
Coord/Lect: | Dr Carrie Lui. |
Contact hours: |
|
Assessment: | presentations (20%); project (50% individual(sic); 50% group) (60%); workshop tasks (20%). |
Cairns, Internal, Study Period 1 | |
Census Date 23-Mar-2017 | |
Coord/Lect: | Dr Carrie Lui. |
Contact hours: |
|
Assessment: | presentations (20%); project (50% individual sic; 50% group) (60%); workshop tasks (20%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.