James Cook University Subject Handbook - 2017

CP1405 - Gamification

Credit points: 03
Year: 2017
Student Contribution Band: Band 2
Administered by: College of Business, Law & Governance

Students are introduced to the concepts and techniques of using 'serious games' and 'gamification' to achieve business goals in areas such as marketing, human resources management, productivity enhancement, training, customer engagement, and innovation. Real-world case studies are used to identify effective strategies, techniques and metrics for serious game and gamification to solve business problems. Legal and ethical issues related to serious games and gamification are introduced.

Learning Outcomes

Inadmissible
Subject
Combinations:
CP1805

Availabilities

External, Study Period 1
Census Date 23-Mar-2017
Coordinator: Dr Dianna Hardy
Lecturer: Dr Carrie Lui.
Contact hours:
  • 0 hours
    Method of Delivery:WWW - LearnJCU
    Assessment:end of semester exam (40%); assignments (20%); practicals (20%); presentation (20%).

    JCU Singapore, Internal, Study Period 52
    Census Date 10-Aug-2017
    Coordinator: Dr Dianna Hardy
    Contact hours:
    • 50 hours - Combined Lectures; Tutorials/Workshops; Lecturer directed activities.
      Assessment:end of semester exam (40%); assignments (20%); practicals (20%); presentation (20%).

      Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.