CP2412 - Game Design and Technologies
Credit points: | 03 |
Year: | 2016 |
Student Contribution Band: | Band 2 |
Administered by: | College of Business, Law & Governance |
In this subject students will examine the link between experience of immersive play and the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.
Learning Outcomes
- apply principles of player centred design;
- use typical game engines for game design and re-design;
- explore how games function to create play experiences and social interactions;
- design rules, play mechanics, balance games and integrate different modalities effectively.
Prerequisites: | 6 CP OF CP SUBJECTS |
Inadmissible Subject Combinations: | CP2020 CP2430 CP5604 |
Availabilities | |
External, Study Period 2 | |
Census Date 25-Aug-2016 | |
Coordinator: | Dr Joanne Lee, Assoc. Professor Roberto Dillon |
Contact hours: |
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Method of Delivery: | WWW - LearnJCU |
Assessment: | end of semester exam (35%); assignment 2, game implementation (30%); assignments (25%); design journal (10%). |
JCU Singapore, Internal, Study Period 51 | |
Census Date 07-Apr-2016 | |
Coordinator: | Dr Joanne Lee, Assoc. Professor Roberto Dillon |
Contact hours: |
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Assessment: | end of semester exam (35%); assignment 2, game implementation (30%); assignments (25%); design journal (10%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.