CP2020 - Games Design and Technology
Credit points: | 03 |
Year: | 2016 |
Student Contribution Band: | Band 2 |
Administered by: | College of Business, Law & Governance |
Games Design and Technology links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.
Learning Outcomes
- apply principles of player centred design;
- use typical game engines for game design and re-design;
- understand how games function to create play experiences and social interactions;
- design rules, play mechanics, balance games and integrate different modalities effectively.
Assumed Knowledge: | This is not an introductory subject. Students would be advised to have successfully completed IT at high school or CP1030 at JCU |
Prerequisites: | 12 CP OF SUBJECTS |
Inadmissible Subject Combinations: | CP2430 CP2412 CP5604 |
Availabilities | |
Townsville, Internal, Study Period 2 | |
Census Date 25-Aug-2016 | |
Coordinator: | Dr Carrie Lui |
Contact hours: |
|
Assessment: | end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%). |
Cairns, Internal, Study Period 2 | |
Census Date 25-Aug-2016 | |
Coordinator: | Dr Carrie Lui |
Contact hours: |
|
Assessment: | end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%). |
JCU Singapore, Internal, Study Period 51 | |
Census Date 07-Apr-2016 | |
Coordinator: | Dr Carrie Lui |
Contact hours: |
|
Assessment: | end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.