James Cook University Subject Handbook - 2015

CP2020 - Games Design and Technology

Credit points: 03
Year: 2015
Student Contribution Band: Band 2
Administered by: College of Business, Law & Governance

Games Design and Technology links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.

Learning Outcomes

Assumed
Knowledge:
This is not an introductory subject. Students would be advised to have successfully completed IT at high school or CP1030 at JCU
Prerequisites:12 CP OF SUBJECTS
Inadmissible
Subject
Combinations:
CP2430 CP2412 CP5604

Availabilities

Townsville, Internal, Study Period 2
Census Date 27-Aug-2015
Coordinator: Dr Carrie Lui
Contact hours:
  • 13 hours lectures
  • 36 hours workshops/Seminars
    Assessment:end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%).

    Cairns, Internal, Study Period 2
    Census Date 27-Aug-2015
    Coordinator: Dr Carrie Lui
    Contact hours:
    • 13 hours lectures
    • 36 hours workshops/Seminars
      Assessment:end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%).

      JCU Singapore, Internal, Study Period 52
      Census Date 30-Jul-2015
      Coordinator: Dr Carrie Lui
      Contact hours:
      • 13 hours lectures
      • 36 hours workshops/Seminars
        Assessment:end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%).
        Restrictions: An enrolment quota applies to this offering.

        Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.