James Cook University Subject Handbook - 2013

CP5604 - Advanced Game Design

Credit points: 03
Year: 2013
Student Contribution Band: Band 2
Administered by: School of Business

Advanced concepts in design of computer games. Topics include game narrative, landscape and place in games, design of avatars and player interfaces, and issues associated with choice of game engines.

Learning Outcomes

Graduate Qualities

Assumed
Knowledge:
Knowledge of at least one programming language and some knowledge of multimedia packages.

Availabilities

Townsville, Internal, Study Period 2
Census Date 29-Aug-2013
Coord/Lect: Dr Colin Lemmon.
Contact hours:
  • 13 hours lectures
  • 24 hours workshops/Seminars
    Assessment:end of semester exam (30%); design prototype and presentation (40%); assignments (30%).

    Cairns, Internal, Study Period 2
    Census Date 29-Aug-2013
    Coord/Lect: Dr Colin Lemmon.
    Contact hours:
    • 13 hours lectures
    • 24 hours workshops/Seminars
      Assessment:end of semester exam (30%); design prototype and presentation (40%); assignments (30%).

      JCU Singapore, Internal, Study Period 53
      Census Date 14-Nov-2013
      Coord/Lect: Dr Colin Lemmon, Dr Roberto Dillon.
      Contact hours:
      • 13 hours lectures
      • 24 hours workshops/Seminars
        Assessment:end of semester exam (30%); design prototype and presentation (40%); assignments (30%).

        JCU Singapore, Internal, Study Period 52
        Census Date 18-Jul-2013
        Coordinator: Dr Colin Lemmon
        Contact hours:
        • 13 hours lectures
        • 24 hours workshops/Seminars
          Assessment:end of semester exam (30%); assignments (30%); prototype and presentation (40%).

          Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.