James Cook University Subject Handbook - 2013

CP3311 - Simulation

Credit points: 03
Year: 2013
Student Contribution Band: Band 2
Administered by: School of Business

The aims of this subject are to gain understanding of the major technologies and skills involved in the design of games and simulations, study intelligent agent related skills required for the creation of games and simulations, and study game and simulation programming methods and techniques. Topics covered include intelligent agents, game engines, testing and troubleshooting, system analysis, interactive software design and development, and artificial intelligence.

Learning Outcomes

Graduate Qualities

Prerequisites:CP1300
Inadmissible
Subject
Combinations:
CP2046

Availabilities

Townsville, Internal, Study Period 1
Census Date 28-Mar-2013
Coord/Lect: Dr Carrie Lui.
Contact hours:
  • 13 hours lectures
  • 48 hours practicals - only the first two-hours of each practical are supervised
    Assessment:presentations (20%); project (50% individual(sic); 50% group) (60%); workshop tasks (20%).

    Cairns, Internal, Study Period 1
    Census Date 28-Mar-2013
    Coord/Lect: Dr Carrie Lui.
    Contact hours:
    • 13 hours lectures
    • 48 hours practicals - only the first two-hours of each practical are supervised
      Assessment:presentations (20%); project (50% individual sic; 50% group) (60%); workshop tasks (20%).

      JCU Singapore, Internal, Study Period 51
      Census Date 21-Mar-2013
      Coordinator: Dr Carrie Lui
      Contact hours:
      • 13 hours lectures
      • 48 hours practicals - only the first two-hours of each practical are supervised
        Assessment:presentations (20%); project (50% individual sic; 50% group) (60%); workshop task (20%).

        Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.