James Cook University Subject Handbook - 2013

CP2020 - Games Design and Technology

Credit points: 03
Year: 2013
Student Contribution Band: Band 2
Administered by: School of Business

Games Design and Technology links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.

Learning Outcomes

Graduate Qualities

Assumed
Knowledge:
This is not an introductory subject. Students would be advised to have successfully completed IT at high school or CP1030 at JCU
Prerequisites:CP1200
Inadmissible
Subject
Combinations:
CP2430

Availabilities

Townsville, Internal, Study Period 2
Census Date 29-Aug-2013
Coord/Lect: Dr Colin Lemmon.
Contact hours:
  • 13 hours lectures
  • 24 hours workshops/Seminars
    Assessment:end of semester exam (30%); design prototype & presentation (35%); assignments (25%); design journal (individual) (10%).

    Cairns, Internal, Study Period 2
    Census Date 29-Aug-2013
    Coord/Lect: Dr Colin Lemmon.
    Contact hours:
    • 13 hours lectures
    • 24 hours workshops/Seminars
      Assessment:end of semester exam (30%); design prototype & presentation (35%); assignments (25%); design journal (individual) (10%).

      JCU Singapore, Internal, Study Period 52
      Census Date 18-Jul-2013
      Coordinator: Dr Colin Lemmon
      Contact hours:
      • 13 hours lectures
      • 24 hours workshops/Seminars
        Assessment:design proposal (35%); assignments (25%); prototype and presentation (40%).

        Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.