CP3311 - Simulation
Credit points: | 03 |
Year: | 2012 |
Student Contribution Band: | Band 2 |
Administered by: | School of Business |
The aims of this subject are to gain understanding of the major technologies and skills involved in the design of games and simulations, study intelligent agent related skills required for the creation of games and simulations, and study game and simulation programming methods and techniques. Topics covered include intelligent agents, game engines, testing and troubleshooting, system analysis, interactive software design and development, and artificial intelligence.
Learning Outcomes
- Develop programming knowledge and skills with contemporary programming languages related to game engines;
- Understand the process of designing, implementing and producing a game using a game engine;
- Be able to design, program and test computer simulations or game programs using a variety of current tools and technologies;
- Apply modelling concepts related to game and simulation development.
Graduate Qualities
- The ability to reflect on and evaluate learning, and to learn independently in a self directed manner;
- The ability to speak and write clearly, coherently and creatively;
- The ability to select and use appropriate tools and technologies.
Prerequisites: | CP1300 |
Inadmissible Subject Combinations: | CP2046 |
Availabilities | |
Townsville, Internal, Study Period 1 | |
Census Date 22-Mar-2012 | |
Coordinator: | Dr Carrie Lui |
Lecturer: | Dr Tim Marsh. |
Contact hours: |
|
Assessment: | presentations (20%); assignments (50%); online forum participation (15%); practical work activities (15%). |
Cairns, Internal, Study Period 1 | |
Census Date 22-Mar-2012 | |
Coord/Lect: | Dr Carrie Lui. |
Contact hours: |
|
Assessment: | presentations (20%); assignments (50%); online forum participation (15%); practical work activities (15%). |
JCU Singapore, Internal, Study Period 51 | |
Census Date 22-Mar-2012 | |
Coordinator: | Dr Carrie Lui |
Contact hours: |
|
Assessment: | presentations (20%); assignments (50%); online forum participation (15%); practical work activities (15%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.