CP2020 - Games Design and Technology
Credit points: | 03 |
Year: | 2012 |
Student Contribution Band: | Band 2 |
Administered by: | School of Business |
Games Design and Technology links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.
Learning Outcomes
- apply principles of player centred design;
- use typical game engines for game design and re-design;
- understand how games function to create play experiences and social interactions;
- design rules, play mechanics, balance games and integrate different modalities effectively.
Graduate Qualities
- The ability to adapt knowledge to new situations;
- The ability to deploy critically evaluated information to practical ends;
- The ability to select and use appropriate tools and technologies.
Assumed Knowledge: | This is not an introductory subject. Students would be advised to have successfully completed IT at high school or CP1030 at JCU |
Prerequisites: | CP1200 |
Inadmissible Subject Combinations: | CP2430 |
Availabilities | |
Townsville, Internal, Study Period 2 | |
Census Date 23-Aug-2012 | |
Coord/Lect: | Dr Tim Marsh. |
Contact hours: |
|
Assessment: | assignments (25%); design proposal (35%); prototype and presentation (40%). |
Cairns, Internal, Study Period 2 | |
Census Date 23-Aug-2012 | |
Coordinator: | Dr Tim Marsh |
Lecturer: | Dr Colin Lemmon. |
Contact hours: |
|
Assessment: | design proposal (35%); assignments (25%); prototype and presentation (40%). |
JCU Singapore, Internal, Study Period 51 | |
Census Date 22-Mar-2012 | |
Coordinator: | Dr Tim Marsh |
Contact hours: |
|
Assessment: | assignments (25%); design proposal (35%); prototype and presentation (40%). |
JCU Singapore, Internal, Study Period 53 | |
Census Date 15-Nov-2012 | |
Coordinator: | Dr Tim Marsh |
Contact hours: |
|
Assessment: | assignments (25%); design proposal (35%); prototype and presentation (40%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.