James Cook University Subject Handbook - 2011

CP5604 - Advanced Game Design

Credit points: 03
Year: 2011
Student Contribution Band: Band 2
Administered by: School of Business

Advanced concepts in design of computer games. Topics include game narrative, landscape and place in games, design of avatars and player interfaces, and issues associated with choice of game engines.

Learning Outcomes

Graduate Qualities

Assumed
Knowledge:
Knowledge of at least one programming language and some knowledge of multimedia packages.

Availabilities

Townsville, Internal, Study Period 2
Census Date 25-Aug-2011
Coordinator: Dr Colin Lemmon
Lecturer: Dr Tim Marsh.
Contact hours:
  • 13 hours lectures
  • 24 hours workshops/Seminars
    Assessment:end of semester exam (25%); presentations (10%); presentation (15%); assignments (15%); assignment 2 (10%); assignment 3 (15%); journal (10%).

    Cairns, Internal, Study Period 2
    Census Date 25-Aug-2011
    Coord/Lect: Dr Colin Lemmon.
    Contact hours:
    • 13 hours lectures
    • 24 hours workshops/Seminars
      Assessment:end of semester exam (25%); presentations (10%); presentation (15%); assignments (15%); assignment 2 (10%); assignment 3 (15%); journal (10%).

      JCU Singapore, Internal, Study Period 53
      Census Date 17-Nov-2011
      Contact hours:
      • 13 hours lectures
      • 24 hours workshops/Seminars
        Assessment:end of semester exam (25%); presentations (10%); presentation (15%); assignments (15%); assignment 2 (10%); assignment 3 (15%); journal (10%).

        Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.