CP5608 - Advanced Animation Techniques
Credit points: | 03 |
Year: | 2010 |
Student Contribution Band: | Band 2 |
Administered by: | School of Business |
3D animation techniques and their application to the design of computer games.
Learning Outcomes
- ability to choose and use effectively current 3-D animation methods;
- characterise the phenomenology of 3-D avatars and scenes from a game design perspective;
- carry out a 3-D animation project.
Graduate Qualities
- The ability to appraise information critically;
- The ability to think laterally and be original;
- The ability to conceptualise problems;
- The ability to conceptualise and evaluate a range of potential solutions to relevant problems;
- The potential to lead and contribute to projects effectively and efficiently;
- The ability to conduct their research in an ethical manner;
- The ability to make constructive contributions to project teams or collegial activities;
- The potential to resolve conflicts.
Assumed Knowledge: | Advanced knowledge of multimedia packages. |
Availabilities | |
Townsville, Internal, Study Period 1 | |
Census Date 25-Mar-2010 | |
Coordinator: | Mr Lars Kalland |
Lecturer: | Mr Peter Phillips. |
Contact hours: |
|
Assessment: | (50% - 60%); assignments (40% - 50%). |
Cairns, Internal, Study Period 1 | |
Census Date 25-Mar-2010 | |
Coord/Lect: | Mr Lars Kalland. |
Contact hours: |
|
Assessment: | (50% - 60%); assignments (40% - 50%). |
JCU Singapore, Internal, Study Period 53 | |
Census Date 18-Nov-2010 | |
Coordinator: | Mr Lars Kalland |
Contact hours: |
|
Assessment: | (50% - 60%); assignments (40% - 50%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.