James Cook University Subject Handbook - 2010

CP2020 - Games Design and Technology

Credit points: 03
Year: 2010
Student Contribution Band: Band 2
Administered by: School of Business

Games Design and Technology links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.

Learning Outcomes

Graduate Qualities

Prerequisites:CP1200
Inadmissible
Subject
Combinations:
CP2430

Availabilities

Townsville, Internal, Study Period 2
Census Date 26-Aug-2010
Coordinator: Dr Joanne Lee
Lecturer: Ms Angela McCarthy.
Contact hours:
  • 26 hours lectures
  • 24 hours practicals
  • 12 hours workshops/Seminars
    Assessment:end of semester exam (40% - 50%); other exams (10% - 20%); (5%); assignments (25% - 45%).

    Cairns, Internal, Study Period 2
    Census Date 26-Aug-2010
    Coordinator: Dr Joanne Lee
    Lecturers: Mr Colin Lemmon, Assoc. Professor Ickjai Lee, Dr Joanne Lee.
    Contact hours:
    • 26 hours lectures
    • 24 hours practicals
    • 12 hours workshops/Seminars
      Assessment:end of semester exam (40% - 50%); other exams (10% - 20%); (5%); assignments (25% - 45%).

      Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.