CP2046 - Directed Project - Game Principles
Credit points: | 03 |
Year: | 2009 |
Student Contribution Band: | Band 2 |
Administered by: | Discipline of Information Technology (pre 2009) |
In this subject students develop a critical understanding of the principles and methodologies behind the rules and play of exemplar games, and develop skills to modify such games.
Learning Outcomes
- be able to apply principles of basic interactive design, including information design and human computer interaction in game re-design;
- be able to use typical game engines for game re-design, demonstrating effective design documentation and testing;
- be able to explain how games function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience.
Graduate Qualities
- The ability to think critically, to analyse and evaluate claims, evidence and arguments;
- The ability to adapt knowledge to new situations;
- The ability to define and to solve problems in at least one discipline area;
- The ability to select and use appropriate IT tools;
- The ability to learn independently and in a self-directed manner.
Prerequisites: | CP2420 and CP2430 |
Availabilities | |
Cairns, Internal, Study Period 2 | |
Census Date 28-Aug-2009 | |
Coordinator: | jc153934 |
Lecturers: | jc153934, Mr Lars Kalland. |
Contact hours: |
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Assessment: | end of semester exam (40%); presentations (20%); (40%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.