James Cook University Subject Handbook - 2007

CP3410 - Advanced Game Design

[Offered in odd-numbered years in Cairns. ]

Credit points: 03
Year: 2007
Student Contribution Band: Band 2
Administered by: Discipline of Information Technology (pre 2009)

Develops a working understanding of game aesthetic design, including designing, creating and analysing the visual components, the sound and the interactive story line in computer games.

Learning Outcomes

Graduate Qualities

Prerequisites:CP2430

Availabilities

Cairns, Internal, Study Period 1
Census Date 30-Mar-2007
Coord/Lect: jc153934.
Contact hours:
  • 26 hours lectures
  • 26 hours practicals
  • 26 hours - Self directed lab based investigation
    Assessment:end of semester exam (40%); presentations (30%); assignments (30%).

    ITTI Sydney, Internal, Study Period 21
    Census Date 11-May-2007
    Contact hours:
    • 26 hours lectures
    • 26 hours practicals
    • 26 hours - Self directed lab based investigation
      Assessment:end of semester exam (40%); presentations (30%); assignments (30%).

      ITTI Sydney, Internal, Study Period 22
      Census Date 31-Aug-2007
      Contact hours:
      • 26 hours lectures
      • 26 hours practicals
      • 26 hours - Self directed lab based investigation
        Assessment:end of semester exam (40%); presentations (30%); assignments (30%).

        Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.