CP5420 - Graphics and Animation Technologies
Credit points: | 03 |
Year: | 2006 |
Student Contribution Band: | Band 2 |
Administered by: |
Practical graphics and animation technologies for use in interactive environments, including for games.
Learning Outcomes
- to develop a working understanding of a range of software and hardware technologies suited to graphics and animation effects in interactive environments, including a working understanding of commercial game engines;
- to demonstrate mastery of graphics and animation implementation skills at postgraduate level;
- to acquire practical experience and skills in creating multimedia interfaces for interactive environments, including ability to use a range of modern graphics and animation software to implement graphics and animation effects, with a focus on game software development;
- Model development featuring quality and speed trade offs.
Graduate Qualities
- The ability to think critically, to analyse and evaluate claims, evidence and arguments;
- The ability to select and use appropriate IT tools;
- The ability to use and interpret different media;
- The ability to use a variety of media and methods to retrieve, analyse, evaluate, organise and present information;
- The ability to learn independently and in a self-directed manner.
Prerequisites: | Must be in a post graduate program |
Inadmissible Subject Combinations: | CP2420 |
Availabilities | |
, , Study Period 1 | |
Census Date 24-Mar-2006 | |
Coordinator: | jc134749 |
Contact hours: |
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Assessment: | (42%); (40%); (18%). |
Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.