James Cook University Subject Handbook - 2006

CP3410 - Advanced Game Design

Credit points: 03
Year: 2006
Student Contribution Band: Band 2
Administered by:

Develops a working understanding of game aesthetic design, including designing, creating and analysing the visual components, the sound and the interactive story line in computer games.

Learning Outcomes

Graduate Qualities

Prerequisites:CP2430

Availabilities

, , Study Period 1
Census Date 24-Mar-2006
Coord/Lect: jc153934.
Contact hours:
  • 26 hours
  • 26 hours
  • 26 hours - Self directed lab based investigation
    Assessment: (40%); (30%); (30%).

    , , Study Period 23
    Census Date 22-Dec-2006
    Contact hours:
    • 26 hours
    • 26 hours
    • 26 hours - Self directed lab based investigation
      Assessment: (40%); (30%); (30%).

      , , Study Period 21
      Census Date 05-May-2006
      Contact hours:
      • 26 hours
      • 26 hours
      • 26 hours - Self directed lab based investigation
        Assessment: (40%); (30%); (30%).

        , , Study Period 22
        Census Date 08-Sep-2006
        Contact hours:
        • 26 hours
        • 26 hours
        • 26 hours - Self directed lab based investigation
          Assessment: (40%); (30%); (30%).

          Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.