James Cook University Subject Handbook - 2000

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GA2120:03

Three Dimensional Studies

Townsville

Prerequisites: GA1210 GA1220
Inadmissable Subject Combination: GA2131 VA2181 VA2191 VA2192

13 lectures, 13 tutorials, 52 hours practicals. First semester.

Staff: Mr J Weyand.

Students enrolled in this subject will examine the ways in which three dimensional elements may be incorporated into design and illustration. A range of working methods and materials will be investigated and related functional, technical, aesthetic and production related issues explored. Packaging, signage, collage/construction, display and exhibition systems, environmental graphics, model making and 3D illustration techniques will be examined. Students will be introduced to 3D modelling software and will produce packaging mockups, three dimensional logos and render and animate a range of simple objects. The use of virtual reality in communication, entertainment and on the Internet using VRML (Virtual Reality Modelling Language) is studied and future trends and applications are discussed. Storage, playback and image capture methods for three dimensional graphics and illustrations and the formats necessary for their inclusion in print and screen based applications are covered.

Learning Objectives:

  1. incorporate three dimensional design options within their creative and problem solving behaviour;
  2. understand the functional, technical and production requirements of a range of physical media;
  3. ability to work effectively within the relative constraints of a given physical medium;
  4. familiarity with a range of packaging techniques and understand their suitability for use in a variety of applications;
  5. ability to produce layouts and plans suitable for the production of a range of three dimensional objects;
  6. ability to produce mockups of three dimensional products, objects, signs etc. for client presentation;
  7. use a 3D modelling software package to model, render and animate a range of simple objects;
  8. awareness of the use of VRML and virtual reality in a range of communications applications;
  9. ability to transfer images produced in 3D software programs into a range of print and screen based applications;
  10. continue to develop a range of innovative approaches to design problems;
  11. awareness of the rate of technological change and ability to respond in an appropriate manner.

Assessment by four major assignments (100%). Attendance of less than 80% at practical workshops will render students ineligible for assessment unless prior written approval has been obtained from the lecturer, academic adviser or Head of College.


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